- Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. . Re: [0. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. a – Campaign content expansion with. 95. g. Ship Catalogue / Variant Editor (SCVE) v1. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. My Astral is just a big missile forge for my perdition bombers and Cobras. 3. 3. You can find the menu you are looking for when you go into any colony. 7. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. Removed extra crew bonus. « Reply #56 on: August 27, 2022, 10:04:06 PM ». 3. 1 / 10. 2%. 0. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. The button is basically saying that your colony is the same as pirate base. 2. Starsector community and all Star Wars fans. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. You can pretty much max the flux stats, or use hull mods, e. Scale it 1-10 for ease --- yep. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 30% extra ordinance points sounds very good, and i would like to have something like that too. 16. Reverted ship changes. Carter’s Junk Hull Mods – V 0. 95. With our comprehensive installation and usage guide, you'll be able to install and use [0. ago • Edited 1 yr. 1a] More HullMods 1. Channerchan • 1 yr. 1. Elevate your Starsector gameplay with the [0. With our comprehensive installation and usage guide, you'll be able to install and use [0. 96a] Industrial. Tier list for Hull Mods in 0. Ships. Reply reply [deleted] • [removed]. 1. Gamma makes accurate copies. British Columbia Marriages 1800-1946at MyHeritage. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. clumsyninja240 • 2 mo. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. You're not fitting a proper, human-crewed flight deck on a frigate hull. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. take these to a system with a red star in the lower left of the system map called seele. 5. While I'm aware the intention was to balance the game and force a few. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. f - Campaign content expansion. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. ago. These are meant for broader use within the Starsector. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. This is my ship pack mod. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. But we have perfect alternative. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 2. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. So you might want to wait until this bug is fixed. 9. 5: Super duper compatibility for 0. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 3. Industrial. modded help. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Anyway, have fun. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. 1. The Grug lifestyle. 0. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. com. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. 1a] Forge Production v1. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. "It appears to be a nano-forge but at massive scale" is the Constructor. 96 changed some UI code and some mods can have. Changelog: 1. Step 1: Store a ship of you choice on the Hull Deconstructor. The Special contact you get at the Prism Freeport with Nexerelin is great. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. ago. 96a] Carter's Freetraders - V 1. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. Step 2: Wait. That's it, really. 1. Zero down with 2. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. 1. 96a] Progressive S-Mods (0. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. 3k range, smaller ships will always need to get in closer though. There's also Gacha S-mods, which blocks regular S-modding by default. The laboratory, the hull deconstructor and the hull forge. They are symmetrical, have lots of ballistic weapons, hull and armor. 7MB ; 659-- Nexerelin. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. 96a] Industrial. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. After each step, check to see if the problem is gone: 1. 7. They grant bonuses such as increased range and armor. - Watch as all the ships are deleted. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. 456. Elevate your Starsector gameplay with the [0. ship file. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. They work perfectly fine. Beware though it increases ordinance points for all ships. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . • 1 yr. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. These are meant for broader use within the. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Hoist the sails and go pirating. EG. fs. 3. created a new . Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Hoist the sails and go pirating. ago. The ship can also be renamed and its weapon. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Added a setting for unlock of ability and hullmods at game start. And btw, you can also add ship components which will help, but. Uniquifying the Factions, Part 2. Research stations spawn most often in black holes, neutron stars, and nebulas. 1. DME adds some new enemies to fight, and Seeker. An insectoid race that uses high tech bio-cybernetics to grow their living ships. 3. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. If you are on iron shell 1. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. I already know about the lab for repairing damaged templates, but I did not found. 96a] Industrial. Azrael9986 • 4 yr. c - Campaign content expansion. Not completely true. These buildings cannot be build normally but have to. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. If you prefer small ships, then build your perks accordingly. armor weakens incoming damage and is more resistant to ballistic weapons than energy. II. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. Starsector > Mods > [0. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. TheThunderhawk • 3 yr. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Some hullmods are built into ship hulls and cannot be removed. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Reply reply AmusinglyAverage. csv. Commodity Forge uses an industry slot and produces. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 3. Evolution 3. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Arcane signatures - Laboratory. Uploaded: 23 Jun 2022 . I also noticed various missing ship hulls in the starsector. starfarer. The maximum order value appears to be capped at the lower of the actual maximum and your budget. Pristine Nanoforges have a base price of 200 000 credits. Light cruiser: basically the child of a destroyer and a cruiser. Evolution 3. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. - Additional armor and hull and light shield capacity for basic Archean Order station. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 95. Evolution 3. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Their exclusive living hull designs (seen. Changes. 2x again. 1. You should find a pristine nano forge pretty quick. The broken ones you put in some sort of research facility and they recover a blank template. starfarer. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. With our comprehensive installation and usage guide, you'll be able to install and use [0. It should be displaying a splash screen if newly installed. - Adjusted the hull repair rate of its passive system from 1% to 0. g. 95a] Hullmod. Re: Ship Build Compendium (Vanilla) [0. Last I played it added +25% income to the colony. yeah I honestly can't go back to pristine ships after industry skills. with reverse engineering being the hull deconstructor or hull forge, or. As far as ship choice, it sounds like you have something that works for you, at least for now. 96a: - Support for Unknown Skies planet type change projects. Combat endurance on AI core gives +15% readiness, 35% now. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Every mod will need a Mod_Info. 96a-RC10). Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. intrinsic_parity. I tested with only Mayasura and Nexelerin enabled, plus required libraries. 1. Very important. - look for "maxLogisticsHullmods":2, - change to whatever value you want. ago. Forge Production v1. 9, don't use it. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. Uploaded: 23 Feb 2019 . It's usually better to just colonize another planet in the same system and put your heavy industry there. Obviously, we still get to kee. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. and you could get a 3 days production report right after activating an ability. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Hull Forge - yes, I understand the mechanics. The main problem is the ion pulser. Guilty-Deer-2147. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Also: attack trade fleets to create shortages. Evolution 3. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Quote from: Malignity. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. An insectoid race that uses high tech bio-cybernetics to grow their living ships. used the D version. 95a Favorites:. . Discor. New feature: Plausible way of obtaining hullmods - salvage from. ago. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. 183 that might be it. New hullmods can be obtained by using "modspecs" available in. Designed with simplicity in mind to highlight and. So i heard something about a mod adding more hull mods and was very interested. Evolution 3. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. 3. Fatal: Ship hull spec [csp_griffinP] not found. Dri. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. 1a-RCC6 GrumpyThumper Gaming 2. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Re: [0. Hopefully fixed a bug with repeating mothership interactions. 95, so if you just changed the version number in the mod_info. Re: [0. 93. Ok, you need a seperate structure to make stuff from that, called hull forge. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. c - Campaign content expansion. Added a setting for unlock of ability and hullmods at game start. The mod is currently on test stage, feedback and suggestions are highly appreciated. Main Features. Mining blaster. It converts metal and heavy machinery to supply. Hullmods are now unobtainable via normal drop or markets. Starsector > Mods [0. 2. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. • Over-Engineered: Provides 20% OP bonus and. The Grug lifestyle. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. • 2 yr. Also, you can't reverse engineer copied ships in the engineering hub, sadly. comment sorted by Best Top New Controversial Q&A Add a Comment. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Some of the product will be exported for income, and some of it will be. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. - Not applicable to ArmaA's strikecrafts. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. starfarer. 1a] Forge Production v1. ago. Also, you can't reverse engineer copied ships in the engineering hub, sadly. 5 Mod, the choice for serious players seeking advanced features and customization options. in the players hands its beyond strong especially with the right load out. Evolution 2. All mods:Ship quality is the max of your biggest and best bonuses. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Damn you posted this just after I went to bed, so could approve. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. Logged. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. starfarer. • Auxiliary Generators: Provides some slot. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. A 25% penalty to upkeep for everything is painful. 1 with ease and take your gaming experience to the next level. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Some hullmods are built into ship hulls and cannot be removed. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. ago. Recommended for people with 8 GB of System RAM or more. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 96a] Forge Production v1. . Main Features. Change the 0 to 6 and it should be addable to every carrier. Do check if you have enough space, especially. -changed C-nanoforge power from 0. Patch update v0. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. Credits. This process can be better by carrying civilian ships and ships with salvage gantry. Try focusing on one faction at a time. This ship system is known to be used on the following ships: Gryphon Ravelin. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Evolution 3. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Join. Thank you for your time. Built-in only hullmod. The broken ones you put in some sort of research facility and they recover a blank template. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Aeyeoelle. Making fantasy 1. Join a faction to gain useful support and represent them in war and peace, or start your own. « Reply #10 on: August 01, 2020, 06:31:12 PM ». I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 0. Evolution 3. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. aaronrizz • 3 yr. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). 4. Will be interested to hear more. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. He showed us how he operates the forge, shapes, stamps, burnishes etc. Mods must be compatible with the current version of Starsector to make it on this list,. III, at less than 1/3rd the cost. I just saw, the game received 2 mayor updates that should've fixed those issues. Armor in starsector is different as it is a separate system from hull points. A capital sized general logistics ship with a starborne city motif. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. Repairing a ship with 1 d-mod costs 1. 95a version. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. As far as I know, the deflector shields come built-in. Reddit told me to survey planets in Remnant star systems, but now the. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. one that allows custom searches through editing a CSV file. Reloads at a random interval of 10-15 seconds. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Much has happened, and much is yet to become reality. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . 0: - Change Starsector version to 0. Augmented drive field is actually kind of a cool option. c - Campaign content expansion. ago. Doesn't effect anything else to my knowledge. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. ago.